It can chain into one another through a series of well-timed sweetspots and sourspots, dealing high damage and KO-ing at percentages as low as 50%. His forward aerial, the Knee, is the best aerial finisher in the game. His neutral air has amazing range and can be used to combo in most matchups at a wide variety of percents-crouch cancel reduces its combo potential but does not generally allow for a punish when it is spaced properly. His aerials are fast and powerful and allows for many approach and KO options. His low short hop, very fast falling speed (fast-faller category), and aerials that reliably chain into one another makes for an excellent SHFFL, giving him a great damage rate and a multitude of approaches and combo finishers. Falcon's aerials are his most notable strength as they are similar in power to his grounded smash attacks while having much shorter ending lag to reduce punishability and increase his overall play speed. Many of Falcon's attacks have fairly long start-up lag, but deal incredible damage and knockback. He has a short wavedash but the longest moonwalk in the game.ĭespite lacking a projectile, Captain Falcon's attacks and great speed enable great approach options to KO and combo reliably and efficiently. These traits, coupled with his high traction, good jumping prowess, the ability to wall jump, and the longest dash dance (because of his many dash initiation frames) give Falcon great maneuverability and very strong, and agile onstage game.
He has the highest running speed, and initial dash speed (which happens to also be faster than his full run speed), the second fastest falling speed (behind Falco), and one of the fastest lateral air speeds in the game. He is most well known for his extreme speed, maneuverability, flashy combos, and stylish kill moves. Captain Falcon is one of the fastest characters in the game.